The EffectFactory class defines the list of available Effects, and provides functionality to inspect and instantiate them. Some effects may not be available on all platforms, so before creating a certain effect, the application should confirm that the effect is supported on this platform by calling isEffectSupported(String).
This class contains the predefined constant values which are used to apply different effects on Image.
EffectFactory class is available from the API level 14. So if you want to use this class then your application must have minSdk as 14.
Below are the filters constant which you can check out.
Constants | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
String | EFFECT_AUTOFIX | Attempts to auto-fix the image based on histogram equalization. | |||||||||
String | EFFECT_BACKDROPPER | Replaces the background of the input frames with frames from a selected video. | |||||||||
String | EFFECT_BITMAPOVERLAY | Overlays a bitmap (with premultiplied alpha channel) onto the input image. | |||||||||
String | EFFECT_BLACKWHITE | Adjusts the range of minimal and maximal color pixel intensities. | |||||||||
String | EFFECT_BRIGHTNESS | Adjusts the brightness of the image. | |||||||||
String | EFFECT_CONTRAST | Adjusts the contrast of the image. | |||||||||
String | EFFECT_CROP | Crops an upright rectangular area from the image. | |||||||||
String | EFFECT_CROSSPROCESS | Applies a cross process effect on image, in which the red and green channels are enhanced while the blue channel is restricted. | |||||||||
String | EFFECT_DOCUMENTARY | Applies black and white documentary style effect on image.. | |||||||||
String | EFFECT_DUOTONE | Representation of photo using only two color tones. | |||||||||
String | EFFECT_FILLLIGHT | Applies back-light filling to the image. | |||||||||
String | EFFECT_FISHEYE | Applies a fisheye lens distortion to the image. | |||||||||
String | EFFECT_FLIP | Flips image vertically and/or horizontally. | |||||||||
String | EFFECT_GRAIN | Applies film grain effect to image. | |||||||||
String | EFFECT_GRAYSCALE | Converts image to grayscale. | |||||||||
String | EFFECT_LOMOISH | Applies lomo-camera style effect to image. | |||||||||
String | EFFECT_NEGATIVE | Inverts the image colors. | |||||||||
String | EFFECT_POSTERIZE | Applies posterization effect to image. | |||||||||
String | EFFECT_REDEYE | Removes red eyes on specified region. | |||||||||
String | EFFECT_ROTATE | Rotates the image. | |||||||||
String | EFFECT_SATURATE | Adjusts color saturation of image. | |||||||||
String | EFFECT_SEPIA | Converts image to sepia tone. | |||||||||
String | EFFECT_SHARPEN | Sharpens the image. | |||||||||
String | EFFECT_STRAIGHTEN | Rotates the image according to the specified angle, and crops the image so that no non-image portions are visible. | |||||||||
String | EFFECT_TEMPERATURE | Adjusts color temperature of the image. | |||||||||
String | EFFECT_TINT | Tints the photo with specified color. | |||||||||
String | EFFECT_VIGNETTE | Adds a vignette effect to image, i.e. |
Switch for More details.
Here is code of which i have implemented.
main.xml
GLToolbox.java
TextureRender.java
AndroidManifest.xml
Here is code of which i have implemented.
EffectFilterActivity.java
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.Window;
import android.media.effect.Effect;
import android.media.effect.EffectContext;
import android.media.effect.EffectFactory;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.GLUtils;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class EffectsFilterActivity extends Activity implements GLSurfaceView.Renderer {
private GLSurfaceView mEffectView;
private int[] mTextures = new int[2];
private EffectContext mEffectContext;
private Effect mEffect;
private TextureRenderer mTexRenderer = new TextureRenderer();
private int mImageWidth;
private int mImageHeight;
private boolean mInitialized = false;
int mCurrentEffect;
private volatile boolean saveFrame;
public void setCurrentEffect(int effect) {
mCurrentEffect = effect;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
/**
* Initialise the renderer and tell it to only render when
* Explicit requested with the RENDERMODE_WHEN_DIRTY option
*/
mEffectView = (GLSurfaceView) findViewById(R.id.effectsview);
mEffectView.setEGLContextClientVersion(2);
mEffectView.setRenderer(this);
mEffectView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
mCurrentEffect = R.id.none;
}
private void loadTextures() {
// Generate textures
GLES20.glGenTextures(2, mTextures, 0);
// Load input bitmap
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.puppy);
mImageWidth = bitmap.getWidth();
mImageHeight = bitmap.getHeight();
mTexRenderer.updateTextureSize(mImageWidth, mImageHeight);
// Upload to texture
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
// Set texture parameters
GLToolbox.initTexParams();
}
private void initEffect() {
EffectFactory effectFactory = mEffectContext.getFactory();
if (mEffect != null) {
mEffect.release();
}
/**
* Initialize the correct effect based on the selected menu/action item
*/
switch (mCurrentEffect) {
case R.id.none:
break;
case R.id.autofix:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_AUTOFIX);
mEffect.setParameter("scale", 0.5f);
break;
case R.id.bw:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_BLACKWHITE);
mEffect.setParameter("black", .1f);
mEffect.setParameter("white", .7f);
break;
case R.id.brightness:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_BRIGHTNESS);
mEffect.setParameter("brightness", 2.0f);
break;
case R.id.contrast:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_CONTRAST);
mEffect.setParameter("contrast", 1.4f);
break;
case R.id.crossprocess:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_CROSSPROCESS);
break;
case R.id.documentary:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_DOCUMENTARY);
break;
case R.id.duotone:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_DUOTONE);
mEffect.setParameter("first_color", Color.YELLOW);
mEffect.setParameter("second_color", Color.DKGRAY);
break;
case R.id.filllight:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FILLLIGHT);
mEffect.setParameter("strength", .8f);
break;
case R.id.fisheye:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FISHEYE);
mEffect.setParameter("scale", .5f);
break;
case R.id.flipvert:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FLIP);
mEffect.setParameter("vertical", true);
break;
case R.id.fliphor:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_FLIP);
mEffect.setParameter("horizontal", true);
break;
case R.id.grain:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_GRAIN);
mEffect.setParameter("strength", 1.0f);
break;
case R.id.grayscale:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_GRAYSCALE);
break;
case R.id.lomoish:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_LOMOISH);
break;
case R.id.negative:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_NEGATIVE);
break;
case R.id.posterize:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_POSTERIZE);
break;
case R.id.rotate:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_ROTATE);
mEffect.setParameter("angle", 180);
break;
case R.id.saturate:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SATURATE);
mEffect.setParameter("scale", .5f);
break;
case R.id.sepia:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SEPIA);
break;
case R.id.sharpen:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_SHARPEN);
break;
case R.id.temperature:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_TEMPERATURE);
mEffect.setParameter("scale", .9f);
break;
case R.id.tint:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_TINT);
mEffect.setParameter("tint", Color.MAGENTA);
break;
case R.id.vignette:
mEffect = effectFactory.createEffect(
EffectFactory.EFFECT_VIGNETTE);
mEffect.setParameter("scale", .5f);
break;
default:
break;
}
}
private void applyEffect() {
mEffect.apply(mTextures[0], mImageWidth, mImageHeight, mTextures[1]);
}
private void renderResult() {
if (mCurrentEffect != R.id.none) {
// if no effect is chosen, just render the original bitmap
mTexRenderer.renderTexture(mTextures[1]);
}
else {
saveFrame=true;
// render the result of applyEffect()
mTexRenderer.renderTexture(mTextures[0]);
}
}
@Override
public void onDrawFrame(GL10 gl) {
if (!mInitialized) {
//Only need to do this once
mEffectContext = EffectContext.createWithCurrentGlContext();
mTexRenderer.init();
loadTextures();
mInitialized = true;
}
if (mCurrentEffect != R.id.none) {
//if an effect is chosen initialize it and apply it to the texture
initEffect();
applyEffect();
}
renderResult();
if (saveFrame) {
saveBitmap(takeScreenshot(gl));
}
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if (mTexRenderer != null) {
mTexRenderer.updateViewSize(width, height);
}
}
private void saveBitmap(Bitmap bitmap) {
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/saved_images");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
Log.i("TAG", "Image SAVED=========="+file.getAbsolutePath());
} catch (Exception e) {
e.printStackTrace();
}
}
public Bitmap takeScreenshot(GL10 mGL) {
final int mWidth = mEffectView.getWidth();
final int mHeight = mEffectView.getHeight();
IntBuffer ib = IntBuffer.allocate(mWidth * mHeight);
IntBuffer ibt = IntBuffer.allocate(mWidth * mHeight);
mGL.glReadPixels(0, 0, mWidth, mHeight, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib);
// Convert upside down mirror-reversed image to right-side up normal
// image.
for (int i = 0; i < mHeight; i++) {
for (int j = 0; j < mWidth; j++) {
ibt.put((mHeight - i - 1) * mWidth + j, ib.get(i * mWidth + j));
}
}
Bitmap mBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
mBitmap.copyPixelsFromBuffer(ibt);
return mBitmap;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
setCurrentEffect(item.getItemId());
mEffectView.requestRender();
return true;
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<android.opengl.GLSurfaceView
android:id="@+id/effectsview"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="0.93" />
</LinearLayout>
GLToolbox.java
import android.opengl.GLES20;
public class GLToolbox {
public static int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
String info = GLES20.glGetShaderInfoLog(shader);
GLES20.glDeleteShader(shader);
shader = 0;
throw new RuntimeException("Could not compile shader " +
shaderType + ":" + info);
}
}
return shader;
}
public static int createProgram(String vertexSource,
String fragmentSource) {
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = GLES20.glCreateProgram();
if (program != 0) {
GLES20.glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
GLES20.glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus,
0);
if (linkStatus[0] != GLES20.GL_TRUE) {
String info = GLES20.glGetProgramInfoLog(program);
GLES20.glDeleteProgram(program);
program = 0;
throw new RuntimeException("Could not link program: " + info);
}
}
return program;
}
public static void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
throw new RuntimeException(op + ": glError " + error);
}
}
public static void initTexParams() {
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
}
}
TextureRender.java
import android.opengl.GLES20;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
public class TextureRenderer {
private int mProgram;
private int mTexSamplerHandle;
private int mTexCoordHandle;
private int mPosCoordHandle;
private FloatBuffer mTexVertices;
private FloatBuffer mPosVertices;
private int mViewWidth;
private int mViewHeight;
private int mTexWidth;
private int mTexHeight;
private static final String VERTEX_SHADER =
"attribute vec4 a_position;\n" +
"attribute vec2 a_texcoord;\n" +
"varying vec2 v_texcoord;\n" +
"void main() {\n" +
" gl_Position = a_position;\n" +
" v_texcoord = a_texcoord;\n" +
"}\n";
private static final String FRAGMENT_SHADER =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler;\n" +
"varying vec2 v_texcoord;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(tex_sampler, v_texcoord);\n" +
"}\n";
private static final float[] TEX_VERTICES = {
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f
};
private static final float[] POS_VERTICES = {
-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f
};
private static final int FLOAT_SIZE_BYTES = 4;
public void init() {
// Create program
mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
// Bind attributes and uniforms
mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
"tex_sampler");
mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
// Setup coordinate buffers
mTexVertices = ByteBuffer.allocateDirect(
TEX_VERTICES.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mTexVertices.put(TEX_VERTICES).position(0);
mPosVertices = ByteBuffer.allocateDirect(
POS_VERTICES.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mPosVertices.put(POS_VERTICES).position(0);
}
public void tearDown() {
GLES20.glDeleteProgram(mProgram);
}
public void updateTextureSize(int texWidth, int texHeight) {
mTexWidth = texWidth;
mTexHeight = texHeight;
computeOutputVertices();
}
public void updateViewSize(int viewWidth, int viewHeight) {
mViewWidth = viewWidth;
mViewHeight = viewHeight;
computeOutputVertices();
}
public void renderTexture(int texId) {
// Bind default FBO
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
// Use our shader program
GLES20.glUseProgram(mProgram);
GLToolbox.checkGlError("glUseProgram");
// Set viewport
GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
GLToolbox.checkGlError("glViewport");
// Disable blending
GLES20.glDisable(GLES20.GL_BLEND);
// Set the vertex attributes
GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false,
0, mTexVertices);
GLES20.glEnableVertexAttribArray(mTexCoordHandle);
GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
0, mPosVertices);
GLES20.glEnableVertexAttribArray(mPosCoordHandle);
GLToolbox.checkGlError("vertex attribute setup");
// Set the input texture
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLToolbox.checkGlError("glActiveTexture");
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId);
GLToolbox.checkGlError("glBindTexture");
GLES20.glUniform1i(mTexSamplerHandle, 0);
// Draw
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
private void computeOutputVertices() {
if (mPosVertices != null) {
float imgAspectRatio = mTexWidth / (float)mTexHeight;
float viewAspectRatio = mViewWidth / (float)mViewHeight;
float relativeAspectRatio = viewAspectRatio / imgAspectRatio;
float x0, y0, x1, y1;
if (relativeAspectRatio > 1.0f) {
x0 = -1.0f / relativeAspectRatio;
y0 = -1.0f;
x1 = 1.0f / relativeAspectRatio;
y1 = 1.0f;
} else {
x0 = -1.0f;
y0 = -relativeAspectRatio;
x1 = 1.0f;
y1 = relativeAspectRatio;
}
float[] coords = new float[] { x0, y0, x1, y0, x0, y1, x1, y1 };
mPosVertices.put(coords).position(0);
}
}
}
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.test.effectsfilter_demo"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="14"
android:targetSdkVersion="18" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".EffectsFilterActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Output:
thanks for posting
ReplyDeleteHi Grishma,
ReplyDeleteThank you so much for this post, its help me a lot.